I lead a user experience team at BenevolentAI. Our team conceptualises, designs, and helps build novel software products for AI-powered drug discovery.
Currently, we focus on target identification — one of the key challenges in the early stage of the drug development process. We use various computational technologies, such as entity extraction and data visualisation, as well as a range of design patterns to help our users explore existing biomedical knowledge and select best hypotheses for internal discovery projects.
While at Science Practice, I led a design team focused on helping life science companies design and build user-facing software products. We worked with Lifebit, Genomics PLC, Repositive, EMBL-EBI, NatureMetrics, Discngine, RebelBio.
For Repositive, we helped design a platform for researchers and CROs to find and share cancer model data. For a genomics startup, we designed a visualisation tool to help their end users build trust in classification algorithms. We also proposed a new way to distill variant information for clinical genetics.
Between 2013–2016 I led the design and development of a novel method for visualising and exploring biological sequence data. Sequence Bundles were built, launched, and published in collaboration with EMBL-EBI.
In 2014–2019 I led and contributed to a range of design projects at Ctrl Group, including prototyping a platform for sharing clinical trial data, instructional design and training experiences for participants in clinical studies, conversational interfaces for patient management of depression, and a patient-friendly health data report.
In Bento's early days, I helped to set out the product vision, understand user needs, and define the shape of the world's first personal DNA laboratory.
I worked with Immunocore between 2011–2013, just before they became a biotech super-star. Amongst other things, I designed Immunocore's logo which is still being used today!
I authored and led a series of hands-on workshops for data science academics and professionals, introducing them to the principles and best practices of visual design.
This is my personal investigation into the limits of communication. I looked at historical and fictional instances of communicating with extraterrestrial intelligence to draw some scientific and existential conclusions.
I created a set of visualisations explaining the cellular processes of mitosis and meiosis. Published under an open license, the diagrams became popular on Wikipedia pages.